Join for FREE | Take the Tour Lost Password?
[x]

deviantART

:omg:
 
About Me Member Hack Enter3the1veldTMale/United States Recent Activity Deviant for 1 Year
Needs Premium Membership
Statistics 27 Deviations
58 Comments
890 Pageviews

Newest

concerning the Matrix and Halo

Sat Nov 28, 2009, 10:10 PM
It has been perhaps too long, and certainly a long time since I watched the Matrix movies. However, that time and distance has given me perspective, as it usually does.

I just finished watching The Matrix Reloaded which I have not seen from beginning to end in one sitting since I saw it in the theatres. I enjoyed it, but I saw the seams. Maybe it's because of how far CGI technology has advanced since the movie was made, but it was apparent where the effects were holding up the movie without any support from the plot, the suspense, the acting, or the magic.

I recall watching the original film The Matrix recently--sometime in the past year. I enjoyed it just as much as I did the first time, saw no flaws in the effects, and didn't see the wires (figuratively speaking).

Why? Why this simple, seemingly impossible differentiation? The movies were made at nearly the same time, with the same technology, with the same writers (we think?), with the same actors, with the same basic plot. What makes the difference?

Of course it's a matter of opinion, but I think it's fairly straightforward: the sequels were fabricated while the original was inspired.

I say this from experiencing art in many mediums: after success, attempts to duplicate it (or with some artists to continue in the same medium) are shallow and plain in comparison to the original. I think this truly stems from the motivations behind creation: meaning only that intention is everything, and the creative energy we draw upon to form something from our own being has such an intense and fundamental effect on the product (and indeed the process) that it is simple to tell the difference on any level.

I draw upon a relevant example: Halo 2. The original was inspired. They wanted to give the world a fun, different experience like none we had ever seen before. They wanted everyone to have fun, be enthralled, and come back for more again and again. And we did, and they did. It was a smash hit, and in the minds of many one of the most innovative FPS games ever created. The second was miscalculated. It improved in some ways, but in many many other ways it was neglected. It was glitchy, it had a painfully pedantic plot with no life to it, and there were no less than three levels that took place in the exact same places (or in places invariable from some others). The multiplayer--good. But that's not enough for a great game, and by any measure that's what they wanted to give us.

I think the message here is simple enough--the creative wellspring and our intentions are just as important as the product (if not more so) and they deserve our attention, our criticism, and our discussion just as much as the final product does.

  • Mood: Miserable
  • Listening to: Abbey Road
  • Reading: Don't Panic
  • Watching: The Matrix Reloaded
  • Playing: Jade Empire, Borderlands
  • Eating: pizza
  • Drinking: beer

deviantID

No deviantID yet.

Devious Info

  • Current Residence: CO, USA
  • deviantWEAR sizing preference: Medium, 40 Long
  • Print preference: Understated
  • Interests: cello, writing, reading, videogames, staying on the planet, etc.
  • Favourite movie: The Fifth Element, The Professional
  • Favourite band or musician: John Tavener, Alfred Schnittke
  • Favourite genre of music: Classical
  • Favourite artist: Salvador Dali, Wassily Kandinsky, Francisco de Goya
  • Favourite poet or writer: Vladimir Nabokov, Rainer Maria Rilke
  • Favourite style of art: Early 20th Century
  • Operating System: Windows XP
  • MP3 player of choice: WMP
  • Favourite game: The Legend of Zelda: Ocarina of Time
  • Favourite gaming platform: Xbox 360
  • Tools of the Trade: hands, keyboard, G2 Pilot pen, various states of confusion

deviantART Community Board

[x]

Comments


:iconsociallyukeys:
I look forward to seeing how "After The Fall" evolves... :-)
:iconlifeuncommon:
Hi! I remembered your helpful comment and favourite on "A counting game". I wrote something in a similar vein, "Your turn" and thought that you may be interested. [link] Peace out!

--
"Here's to the creation of meaning!"
~ Lou King
:iconlifeuncommon:
Thanks for the add. :)

--
"Here's to the creation of meaning!"
Lou King
:iconpseudokojo:
Thank you very much for your thoughtful comments. Also, thanks for the +fav and watch. Off to your gallery I go.

--
SigDig it.
:iconenter3the1veldt:
I appreciate your time.

And it was a pleasure reading your work. There's so much of it up...I'll be able to keep going back for more lol.
:iconbrokenlens:
Thank you so much :)

Site Map